T20
cricket and IPL continues to get better setting the bar higher with every game.
Each game has its own pulse based on many factors such as how results went
teams' way so far in the tournament, each team's position in the points table, toss
win/loss, dew, player's form/headspace and each of these factors has a say in
how each match unfolds. However, irrespective of all these factors, there are a
few principles which if followed will always increase any team's chances of a
win. Some of these are captured below and this list will be revised
intermittently as new lessons are learned and new insights gleaned.
1.
Maximizing power play fielding restrictions: Intent to start scoring right from
the get go is appreciable but things tend to click well if the batter gets his
eye in. This may be just one shot for a batter and an over or two for others as
per their form and how the pitch is behaving. Start looking to score at a brisk
rate only after getting acclimatized and comfortable is the wise thing. Any
attempt before that may result in a futile wicket. Even a well-set
batter may get out to a great ball, which is unavoidable. These kinds of
dismissals are well earned by the bowling team. However, any attempt to
hit before getting set is just gifting the wicket to the
opposition.
3. If the opposition has a bowler bowling very well or has had an edge over the batter in the previous encounters, it is wiser and more productive to get off the strike rather than trying to set the record straight.
4. In a high-pressure chase, if the batting team has a set batter scoring high early can ease the pressure later. However, if the going is tough, take it deep. Things may look too difficult now but one great over or a couple of good overs later can change things drastically.
5. If a senior batter is at the other end, the batter's job is to play risk free cricket, score off the bad balls and give the senior partner most of the strike.
6. As a batter, whenever play resumes after any break, play cautiously for a couple of balls, even if results in dot balls. Losing your wicket is costlier than dot balls.
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